The entrance to the tunnels is difficult to find prior to beginning the quest Old Guns. However, access to the armory is impossible until the quest Old Guns is completed.Īccess to the settlement is through the south via the main gate, and enemies will usually attack from this direction or the other land approach to the northwest behind the main gate is a small and highly defensible room. Also present are laser musket mods and the schematics for building the special artillery units. Inside the armory are a cache of heavy weapons, a weapons workbench and an armor workbench, and three laser turrets as well as three Tesla arcs that can be stored or redeployed elsewhere using the workshop menu. Once settled, it comes with five free beds, a cooking stove, a first aid station, a chemistry station, starter lighting and an electrical cable system, and an industrial water purifier good for 40 units of water should the player character reintroduce power into the system. Inside the fort is a missile launcher and flamer, as well as a small amount of ammunition for each. Once the quest Taking Independence is completed, these will be cleared away and the fort made available for settlement. The Castle is initially occupied by a large group of mirelurks, and piles of mud studded with mirelurk egg clutches can be found all over the courtyard and all interior areas save the armory. The southwest bastion is completely inaccessible. The north bastion contains the kitchen, the east bastion contains the general's quarters and access to the tunnels, and the southeast bastion contains the barracks. The northwest and southwest walls have been all but demolished, and a sizable hole punched in the south wall as well, making the west bastion, which contains the armory, inaccessible except through the tunnels. The walls are hollow and contain most of the fort's infrastructure, with only the workshop and the Radio Freedom transmitter in the courtyard and two ruined Minutemen artillery positions on top of the wall. Layout įort Independence is a star fort, consisting of five triangular bastions connected by walls. Once this is done, Ronnie Shaw, an older member from before the Castle's loss, calls the general back to open its west bastion and access its armory, giving the Minutemen access to their artillery once more. They can clear out the egg clutches and corpses and reactivate their communications equipment, returning a critical asset to Minutemen hands. Rebirth Ĥ7 years later, the Commonwealth Minutemen under the Sole Survivor (as general) can retake the fort by wiping out the mirelurks that have since made it their nest. Eventually, as he ran out of supplies (and conceded that help was not coming), he drank wine he found, easing his passing into oblivion. While waiting for rescue, he secured the armory by activating its security. Their general at the time, McGann, was cut off from the battle early on when the tunnel to his quarters collapsed. It served as the headquarters for the Commonwealth Minutemen until 2240, when the Castle was partly destroyed by a gigantic mirelurk queen, and most of the Minutemen leadership wiped out. Since the Great War, the name of Fort Independence has fallen out of favor, as most residents of the Commonwealth refer to it simply as the Castle. The granite star fort was one of the first forts in the United States, and provided harbor defenses for the city of Boston. The Castle, originally known as Fort Independence, is a historic landmark in the Boston area, dating back to the pre- Revolutionary period.
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